My players are currently banging their heads against a wall in Dragon Heist.
They want to do something but are running into laws and enemies more powerful than they are.
tough when that happens in D&D. We’re sort of conditioned to feel
like if the DM is putting it in front of us, then we’re supposed to beat
But that’s not always the case.
In those moments, helping your players see other opportunities and avenues is the primary challenge.
Is there a best way to do that? I have no clue. Honestly. This is a totally unhelpful email. Sorry.
Just something to be aware of, I guess!
Roleplaying 101: Building a Backstory – DnDBeyond
Out of the Frying Pan: Point and Counterpoint – Kobold Press
2019 Geomorphs & Dice! – Dyson’s Dodecahedron
Heroes of Baldur’s Gate (5e) – DMsGuild – $19.95
The Creature Compendium of Ravnica – DMsGuild – $11.95
Curse of Strahd Shops – DMsGuild – $1.00
Enchanted Weapons (5e) – DMsGuild – $2.99
20d8 Ways to Modify Monsters – DMsGuild – $0.50
Iconic Encounters N1 – Against the Cult of the Reptile God – DMsGuild – $1.49
100 Non-Combat Random Encounters (Coastal) – DMsGuild – $2.00
One-Stop Statblock Spellcaster NPCs – DMsGuild – Free
Table Rolls – Underwater Encounters – DMsGuild – $0.99
Now get out there and tell a story!