It’s here! Waterdeep: Dragon Heist is the first new WotC adventure I’ve really cared about. Tomb of Annihilation and Storm King’s Thunder were released when I was in the throes of planning Princes of the Apocalypse for my group, and I didn’t particularly find the concepts gripping enough to preorder and hype myself up.
But Dragon Heist is rather different.
It dropped last night and at midnight I started perusing it on DnDBeyond.
If you’ve ever played through Princes of the Apocalypse, you know how terribly organized the book is. It’s hard to find what you need where and when you need it. The adventure idea isn’t particularly well explained all at once anywhere. I actually went and looked up guides on how the heck to run the dang thing.
Dragon Heist is different.
Right at the beginning, you get the rundown of the entire adventure, things are explained right up front for you, the busy DM.
AND there’s a flowchart. Of the adventure and the history that leads up to it. Right at the beginning.
Now, if you’ve never used any kind of flowchart to organize your games, whether you’re running prepublished or homebrew, it’s definitely worth trying. Even if said flowchart never sees the light of day, even if it’s just scratches on a legal pad, thinking about your adventure’s key points and locations and how they connect is a valuable exercise and one that can make all the difference in the world.
Now get out there and tell a story!