In case you haven’t heard of it, the Dunning-Kruger effect is basically when you think you’re smarter than you actually are. Especially if you’re not smart to begin with.
As DMs, we often fall into giving our players a sense that they’re stronger than they are, that they’re unbeatable.
They win almost every fight.
And that’s when things go wonky. Instead, the goal is to have some encounters the characters will have serious trouble with if they decide to just start blasting and slashing their way through.
Think of some ways to challenge your players’ sense of comfort. Next session, maybe include an encounter that’s obviously too difficult to fight, just to see what other solutions they come up with.
Dreaming of a Game Without Books – The Angry GM
Luke Gygax’s Tips and Tricks – Sage Advice
D&D Tips: Using Gold Rewards Effectively – Dungeon Master’s Workshop
Want to run a humorous campaign? – Sage Advice
Solo Adventurer’s Guide – D&D Solo Engine – DMsGuild – $3.00
Now get out there and tell a story!