We started a new campaign at my table recently, and as ideas were getting tossed around, someone mentioned wanting to do an evil campaign.
“Here’s the thing,” said one of my friends, a player & fellow DM (half of the group DMs to one extent or another). “Every campaign is just one bad decision away from being an evil campaign.”
It’s true. Heroes are just one bad decision away from becoming the evil villains of someone else’s campaign. All it takes is a DM to give them an impossible choice, trolley ethics style, and let the fallout from that guide what happens next.
If you have players itching for an evil campaign, try upending a normal one.
After all, the villains always think they’re the heroes…
Let’s Design an Adventure: Outlines and Frameworks – DnDBeyond
Liars Night: Wandering Monsters, Extra Life Extension, and FAQ – D&D Adventurers League
The Haunt 3 – DMsGuild – $5.95
A Wanderer’s Guide to the Feywild – DMsGuild – $7.00
Now get out there and tell a story!