If your party is like most, you have some sort of spellcaster hanging around.
And if your party is like most, you might not have really given thought to how that caster’s magic works.
Yeah, there’s divine magic and natural ability and studied magic. That’s mechanics and flavor.
But how does magic actually work in your game?
Do you like the idea of onomancy, with the utterance of things’ true names giving the magician power over them? Or the weave of Forgotten Realms lore? Maybe your casters are cooperating with the Wildfolk of another plane of existence, like in Katherine Kerr’s Deverry novels?
Even if your players never ask about it, it’s worth a ponder.
How does magic work in your world?
Tombs of the Silver Army – Dyson’s Dodecahedron
Leucrotta Tactics – The Monsters Know What They’re Doing
Chris Perkins on working with Matt Mercer – Sage Advice
My first time playing Dungeons and Dragons was not what I imagined – The DnD Coalition
Can a creature use its Multiattack even if one or more of the attacks can’t occur? – Sage Advice
Variant Background Rules by The Dungeon Inn – DMsGuild – PWYW
Now get out there and tell a story!
Peace,
Maximilian Hart