Or rather, I already did.
Last week, I ended up prepping a little ahead of where my players ended up. They’re currently camped outside Rivergard Keep and will make a plan first thing tonight.
I already know that if they walk up to the keep they’ll be brought in nice and courteously to their deaths (or at least that’s what ol’ Jolly hopes).
They could make another plan, of course, and I’ll have to roll with it.
But I’m fine with that.
So what to do for prep?
Once mechanics like encounter planning and knowing how to run monsters and things like that are out of the way, I think the best use of a DMs time is thinking about how to incorporate players and their characters’ backstories into the world.
For me, that means focusing on one character who has a water-cult-related background. I don’t think I’ll actually sit down and write things out, but I’ll be letting that simmer in my brain in the hours leading up to the game and will make sure I focus on what her character is experiencing tonight.
So if you’ve no mechanical prep to do, think about your players and their characters’ stories. Always worth the think.
Now get out there and tell a story (and if you need one to tell, check out my work on DMsGuild)!