It’s been a hot minute!
Life got insane … my wife and I had a kid and man it’s exhausting! If you’ve got the Instagrams and want to see baby pictures among other updates, I’m over there @maximilianhart_
Anyway … I’m running two games a week now, and something I tried for the first time last Wednesday was letting my players run NPCs in combat.
It’s a seven-person table that’s prone to splitting the party, and we’re already running Dragon Heist – a campaign that’s not terribly combat-heavy. We’re lucky to get in one combat per session.
So, I tried having my players run some NPCs in combat. One for each guard, plus a couple in charge of dungsweepers, while the PC who was guarding them had his own character, of course. I ran the carrion crawler and great fun was had.
It gets a little scary when your players decide to roleplay said NPCs and say and do things that can actually change the course of the game.
But hey … it’s fun to let go and see what happens sometimes!
Give it a shot if you’ve got players with not a lot to do in a particular combat and see what happens.
Session Zero of Waterdeep Dragon Heist – Sly Flourish
In The Beginning… Not! – Campaign Mastery
Adventures in Cromspoint – Dyson’s Dodecahedron
Additional Combat Actions for D&D 5e – Tribality
Duels that are Fun for Everyone at the Table – Tribality
Now get out there and tell a story!