It’s Tolkien Reading Day!
There’s one delightful passage in The Hobbit, later quoted in The Lord of the Rings, that the House of Elrond in Rivendell is “a perfect house, whether you like food or sleep or story-telling or singing, or just sitting and thinking best, or a pleasant mixture of them all.”
What’s this have to do with running an RPG?
A lot, actually.
We all know how important place is in our storytelling. We describe scenes so our players hear the drip-drip-drip of a dungeon, or smell freshly baked bread as they enter a bakery (smell is important by the way!).
But what about the place where we actually play the game?
Not all of us can have Joe Manganiello’s D&D dungeon in our basement, but that doesn’t mean we can’t put a teeny bit of effort into setting a good atmosphere. Whether it’s ambient music or a candle or a tankard next to your DM screen. Something small goes a long way, and will make your storytelling that much better, even if you’re at a noisy gaming store.
So for your next game, consider: how can you make your table “the perfect house” for story-telling?
DM-Nastics #136: Stop that! Stop… not-dying! – Dungeon Master’s Block
Adventure design: before starting, know your framework – Sage Advice
D&D Bingo! – DMsGuild – $1.99
Now get out there and tell a story!