It’s St. Patrick’s Day, so let’s talk about treasure!
It’s easy to just roll mid-session for treasure on the tables in the DMG and then hand it out. Now there’s nothing inherently wrong with that, but it takes time and could honestly be a lot more interesting.
Instead, do that rolling ahead of time if you can. Use the tables on pg. 142-143 of the DMG to give you some ideas to flavor magical items and give them quirks and other cool elements that will help tie them into your campaign and make them more valuable to players.
Let’s be honest: a folding boat is cool, but a folding boat that makes a loud clanging sound when it opens because it was a gift from a lighthouse keeper to his daughter whom he wanted to keep track of and know when she was using it is much more interesting!
DMG provides guidelines for spell creation, but only for damage output. What about spells that impose conditions? – Sage Advice
D&D’s Inconspicuous Phrases That You Notice Once You Master the Rules – DM David
New Player’s Guide: Developing Your Campaign – DnDBeyond
Seven Deadly Plagues: A Malady Codex Special – DMsGuild – $4.95
Now get out there and tell a story!
Peace,
Maximilian Hart