I discovered today that my 18-month-old daughter isn’t a fan of ripe watermelon.
She took one bite and made a “mleh” face and spat it back out.
Big on textures, that one. And she’s starting to figure out what she does and doesn’t like.
Your players are the same.
It goes without saying that not everybody at the D&D table likes the same thing. Some are big on challenging fights. Others are all about discovering all the lore of the world. Some like to make really unique and expressive characters.
It’s worth being aware of what your players like and don’t like. If I’ve got an expressive player, she might not like a game with no real opportunities for that. Or if nobody at the table really is in it for the challenge, throwing some super difficult fights and adventures where failure is a distinct possibility at those players would be a mistake.
Be aware of what your table likes. And if nobody likes ripe watermelon, don’t force feed it to them.
That’s a job for toddler parents, not DMs.
Explorer’s Guide to Wildemount – Wizards of the Coast
Your Most Important Game – Sly Flourish
NPC Tactics: Scouts and Spies – The Monsters Know What They’re Doing
Interview With a Dungeon Master: RJ – RJD20
Astral Dreadnought Tactics – The Monsters Know What They’re Doing
51 Soul Coins – DMsGuild – $3.95
Now get out there and tell a story!