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By Maximilian Hart - June 28, 2019

Roll the Dice

Occasionally I’ll hear a DM say something along the lines of “we had an amazing session the other day … it was all roleplay. We didn’t roll the dice once!”

And my response to that is usually polite interest.

Cause I don’t understand it. I mean … I understand the idea, I just disagree.

People like rolling dice. It’s a thing.

And part of what makes D&D interesting is the chance that sometimes … sometimes the dice say no. Or yes. And the unexpected happens.

Obviously, there are times when you don’t need to roll the dice. There’s either no real way something could possibly work, or there’s no way the character could fail. In those cases, don’t roll dice.

But people like rolling dice. So let them! Don’t be afraid​ to call for skill checks and saving throws, because those things are part of what makes D&D a game and make it fun.


RDD Podcast: Setting Agnostic vs. Setting Specific​ – Red Dice Diaries

Hashtag Adventure Goals​ – The Angry GM

Designing with Style: Unlocking the Style Guide Using Thieves’ Tools​ – Kobold Press

If you can avoid empty/boring rooms, avoid them​ – Sage Advice

Return to Dyson’s Delve – Levels 5 & 6​ – Dyson’s Dodecahedron

Play One-on-One (or Party Style!) with the D&D Essentials Kit​ – DnDBeyond

How many encounters do you put into a one-shot?​ – Sage Advice

Four Interesting Reward Types in D&D​ – RJD20

D&D 5e Beginner Youth Character Sheet​ – DMsGuild – PWYW

Ghosts of Saltmarsh: Salvage Operation Map Pack​ – DMsGuild – $1.50​

A Night At The Tavern​ – DMsGuild – $5.00

Cormyr: Land of the Purple Dragon​ – DMsGuild – $24.99


Now get out there and tell a story!

Peace,

Maximilian Hart​

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