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By Maximilian Hart - August 2, 2018

Running a Large Table

Last night, I DMed for seven at my local game store’s Adventure League night. And honestly? It wasn’t bad. Things went pretty smoothly, to the point where one of the players (a fellow DM) commented afterward on how well it went.

The main thing to remember when you’ve got a lot of players is to keep up the pace. The longer players sit without anything happening to them, the more bored they get.

So whether it’s referring back to other people’s actions in combat, letting folks know the next couple people who are “on deck” or even simple reminders to pick up the pace and be ready on your turn, keeping a good pace will make sure your game is still exciting and fun.

 

Links:

Release the Kraken on Leeb’s Fortress! (Dyson’s Dodecahedron)

Putting the Fur in Firbolg: The Evolution of a Character Race (DnDBeyond)

Conflicted Beliefs: Fluffy Story Bulls$&% (The Angry GM)

Cult Activity: Helvetesfönster (Kobold Press)

Kalashtar in Eberron (Sage Advice)

The Elves of Eberron (DnDBeyond)

If one of your players said they wanted to attempt to cut off an enemies limb… (Sage Advice)

D&D + MtG: DOMINARIA! (Sage Advice)

How would Extra Attack features work? (Sage Advice)

5e monster manual on a business card (Blog of Holding)

The Hungover Adventure Guide (DMsGuild – $2.95)

The Outpost Map Package (DMsGuild – $1.00)

Simple Combat Tracker (DMsGuild – PWYW)

Beetle’s Campaign Character Sheet (DMsGuild – PWYW)

 

Now get out there and tell a story!

Peace,

Maximilian

(P.S. My apologies for yesterday’s silence – my 6-week-old daughter is sick and we spent much of the day in the hospital. No bueno.)

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