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By Maximilian Hart - September 8, 2018

Sometimes D&D Isn’t D&D

My usual Friday night group is six players.

Last night, three couldn’t make it last-minute.

No big deal, I thought. I’ll run a short oneshot for the other three.

Except for one thing: One of the players hadn’t leveled up her character from last session yet.

Long story short, we spent the evening hanging out, talking and discussing options for her (she’s a self-admitted indecisive person) and she ended up branching her fighter out into a level of forge cleric.

I felt a little weird because we didn’t actually play the game.

But the three assured me they had fun hanging out and didn’t mind in the least.

And then I realized: Planning out characters is playing the game.

I also had to remind myself of the Cardinal Rule of DMing: If your players had fun, you had fun.

Sometimes D&D night doesn’t have to actually be D&D night. Kinda freeing, right?

 

Links:

Mike Mearls Happy Fun Hour: UA Urban Ranger: The Vigilante! (Sage Advice)

Rumors of the Barrier Peaks (Wizards of the Coast)

Astral Sanatorium of the Mad Mi-Go Brain Cluster (Dyson’s Dodecahedron)

The Far Side of the Table: Giving Players Metanarrative Information (Kobold Press)

XP to Advancement Checkpoint Calculator (DMsGuild – PWYW)

20 Disturbing Dungeon Encounters (DMsGuild – $0.99)

Mr. Porter’s Tome of Skullduggery (DMsGuild – $9.99)

Waterdeep: City Encounters (DMsGuild – $7.95)

 

Now get out there and tell a story!

Peace,

Maximilian Hart

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