No, not literally.
Jeez, what do you think I am? Chaotic evil?
No … steal your players’ ideas.
One of the “secrets” of DMs who have been in the game a while is that they’ll put an apparently impossible problem in front of their players, or a mystery that seems unsolvable.
Except that the DM doesn’t know the answer.
They’ll wait until the players come up with something cool and/or reasonable and go “yeah that’s it!”
It doesn’t have to be that huge of a thing, though. Small details are great for this.
For example, my players once came across a group of peasants held hostage in a castle kitchen. Someone mentioned peeing in the stew, and in my brain, that was instantly the situation. I didn’t come up with the idea, but by golly the players loved those spunky peasants who peed in their captors’ stew.
So pay attention to the little asides your players say, the random ideas, and incorporate them into your game. Less work for you, and you already know the players will like it when they see that they were right.
Encounter of the Week: Ensnared by Ettercaps – DnDBeyond
Gaining Confidence to Run D&D Games – Sly Flourish
The Dwarven Folly that is Ruldroc Castle – Dyson’s Dodecahedron
What D&D mechanics are useful for “pulling aggro”? – Sage Advice
Build the Perfect Magus – Master of Sword and Sorcery – Death by Mage
Editor F. Wesley Schneider from Paizo to D&D – Sage Advice
Appointment, Inheritance, Victory, Desperation, and Need Pt 1 of 5: Appointment – Campaign Mastery
Villains & Lairs (Fantasy Grounds) – DMsGuild – $24.95
The Lawful Realms – DMsGuild – $2.99
Player Lycanthropy – DMsGuild – $3.00
Sentient Weapons and Items – DMsGuild – Free
Encounters on the Savage Seas – DMsGuild – $9.99
Now get out there and tell a good story!