If your players are anything like mine, they’ll discuss and argue for half a session, debating a particular course of action.
Eventually, of course, they need to make a decision, and we as DMs have two ways of looking at this.
The first is to say “you have five minutes to decide what to do before xyz terrible in-game thing happens” and pull out a honkin’ sand timer.
The other is to watch and listen carefully. Are your players having fun as they plan? If they are, just let it happen. They’re playing the game.
And only at the end, when the discussion is over, should you call for a vote. Even better, let the players do it themselves, in character.
And then you make it happen.
Party, Unsatisfied With Local Dungeon, Rates it 1-Star on Local Dungeon Rating Service – Dungeon Master’s Workshop
Vault of the Lower Planes – DMsGuild – $2.00
The Great Dale Campaign Guide – DMsGuild – $19.95
Nonviolent Conflict Resolution – DMsGuild – $1.00
Now get out there and tell a story!