There’s a delightful set of roll tables in the Dungeon Master’s Guide, pages 142-143.
They’re answers to four questions about a magic item that help make it feel just a bit more special:
- Who created it or was intended to use it?
- What is a detail from its history?
- What minor property does it have?
- What quirk does it have?
Even if you don’t feel like rolling, take a peek at the charts (or come up with your own answers to those questions) for the next magic item you give out.
Because let’s be honest: which is more cool?
- A +1 dagger
- A +1 elven dagger – it’s very lightweight and is adorned with symbols of nature: leaves, vines, stars and the like. It was once used as part of a badge of royalty or high office in an ancient Elven culture. You’re not sure which, but if a descendant of that culture came across it, they may well assume you’re the item’s legitimate inheritor … unless they know they are. Fortunately, it’s imbued with illusion magic, allowing you to alter the item’s appearance in minor ways, but it reverts to its true appearance when no one is carrying or wearing it. Strangest of all, though, is that it makes a loud shout when you use it, a battle cry in an ancient Elven dialect that you can’t quite puzzle out the meaning of.
That second option is a 15, an 8, a 19 and a 6 on those four charts.
And it’s way, way cooler.
Luke Gygax: Growing Up while D&D was being created – Sage Advice
Guide to ESL in Waterdeep: Chapter 2 – DMsGuild – $1.00
Dice Companion – DMsGuild – $2.00
Money Exchange – DMsGuild – $1.00
Brutal Injury Table – DMsGuild – Free
Now get out there and tell a story!