Last night, I streamed on Twitch for the first time in a long while.
I started with Lord of the Rings Online PvP, and then went over to EVE Online after a bit.
And the difference between the two games is fascinating.
In EVE Online, when your ship gets blown up, you have to go buy a new one with in-game currency. Engaging in PvP has actual consequences, ’cause you actually lose something if you fail.
In LOTRO, when you die, you don’t really lose anything. You just respawn and run back to where you were.
I noticed a difference in the way I played the two games. In LOTRO, I was a lot less risk-adverse, because losing didn’t really cost anything.
And it was a lot less interesting.
Think about your own game — what are the consequences if the players “lose”?
Find a way to up those stakes, to increase the cost of failure, and the rest of the game will heighten in tension & drama.
How to Take Care Of Initiative — RPT#630 – Roleplaying Tips
Adventures In Business – How To GM PC Entrepreneurs — RPT#634 – Roleplaying Tips
Drawing Battle Maps – 9 Tips For Awesome Action Scenes — RPT#636 – Roleplaying Tips
Geomorphic Halls – Level 4 – Dyson’s Dodecahedron
Encounter of the Week: Najaran Nemeses – DnDBeyond
Variant Rule: Mental Combat – DMsGuild – $1.99
Now get out there and tell a story!