The other day, I came across a useful resource:
It’s basically a no-pressure way of communicating at the table when things are going on that make a player uncomfortable.
Open communication is important, both in life and at your game, and this is a tool that basically facilitates that.
It may well be useful — check it out and give it some thought. Maybe mention it to your players at your next game. And for more insight on how it works in practice, this reddit thread is a decent place to start.
Links:
Stranger Things D&D Roleplaying Game Starter Set – Wizards of the Coast
Running Waterdeep Dragon Heist Chapter 1, A Friend In Need – Sly Flourish
Lair of the Octopus Sorcerer – Dyson’s Dodecahedron
Combat encounters: I start envisioning the location after I know the goal of the encounter – Sage Advice
Encounter of the Week: Flameskull Faceoff – DnDBeyond
DotMM Companion: Bundle 2 – DMsGuild – $5.00
Handful of Heists – DMsGuild – $3.95
Now get out there and tell a story!
Peace,
Maximilian Hart