Last night my players mowed through a medium-difficulty encounter I’d made.
Custom monsters and everything, too. Most of the monsters didn’t get a chance to do a whole lot, and only one player took real damage.
It might have been disappointing, but I’m not worried.
See, at its root, D&D is a game about resource management. To mow through that encounter, the players used spells, and the sorcerer blew through quite a few slots and sorcery points to get a nice nova off. The barbarian used one of his rages, a class ability, and three hit dice afterwards. The rogue almost lost a dagger with a nat 1 toss into thick jungle, but he was able to recover it afterwards.
That same fight would be an entirely different – and more intense – experience with the barbarian out of rages, the sorcerer jealously hoarding his last spell slot, and the rogue having lost one of his daggers for good.
I could look and say “hmm that was too easy” and start cranking up difficulty, or I could keep throwing medium-ish encounters at the party before they get another long rest and let that war of attrition play out.
Guess which one makes for a better game?
quiet day in the D&D world … in other news, some folks in the
DungeonMasterDaily community banded together to create a custom monster
via Instagram group chat! You can snag the Mountain Guardian here.)
Alternative Dungeon Environments – Roleplaying Tips
The Ruined Tower of Zenopus – DMsGuild – $1.99
Now get out there and tell a story!