Every D&D character has four categories of traits that define who they are: personality traits, bonds, ideals, and flaws.
I think that list is missing something: goals.
It’s
worth asking each player at your table to quantify and write down the
number one thing that their character wants. You could even do this as
short-term and long-term goals (somewhat similar to the way Vampire the
Masquerade works).
Having
a list of your players’ goals/desires in front of you helps you plan,
yes, but it also gives your players a chance to reflect on how exactly
they want to roleplay their characters in a meaningful way.
Give it a shot!
Vault of Skushuut, the Baleblight Ravager – Dyson’s Dodecahedron
Ask Angry: The Quest for the Holy Social Encounter System Grail – The Angry GM
Variant Rule: Quiet Casting – Justice Arman
Caravan Escort Map Pack – DMsGuild – PWYW
Trinkets of Saltmarsh – DMsGuild – $1.00
Magic Items of the Unapproachable East – DMsGuild – $2.95
Now get out there and tell a story!
Peace,
Maximilian Hart