Game type, that is.
Odds are that if you’ve been DMing for a while, you know what kind of game you like to run and play. Even if you don’t have it figured out yet (I don’t), you know what type of campaign you’re running or about to run.
I play in an AL-esque group on Wednesday nights. We’re nearing the end of Tomb of Annihilation at the terrifyingly low average table level of 6-7. We sorta just stumbled across Omu.
That adventure is very much a hexcrawl/dungeon crawl thing. Once you’re in Omu it feels very Legend of Zelda-y. Most of us at the table don’t really have much to do in terms of roleplay, so it’s kinda minimal.
Last night, I told the table that, once we finish, I’d be fine with running Waterdeep: Dragon Heist for them to give our current DM a break and let him play for a bit. If you’re even remotely familiar with its premise, you know that Dragon Heist is basically the polar opposite of Tomb of Annihilation. Much more roleplay and intrigue and running around a (mostly) civilized city.
If those players go into Dragon Heist expecting more of the same, it’s gonna get weird. I had to make sure to supplement my announcement with a caveat about what type of game they should expect.
As you run your game or start a new one, even a oneshot session, be sure your players know what type of game to expect. Otherwise you might end up with a player who’s sitting there with unfulfilled expectations and an out-of-place character.
Now get out there and tell a story! (And if you need one, check out my work on DMsGuild!)