We’re all familiar with random roll tables, but you might not be using them well.
See, there are a couple issues with random roll tables.
First, as a DM: you never know what you’re going to get. If it’s something totally insane, you then suddenly have to find a way to make it work.
Random encounter table … roll! *Oh. Shoot. I don’t remember how these monsters work….*
Second, as a player: they feel random. You can just tell when your DM is pulling out random things.
Don’t use random roll tables as a substitute for creativity, but instead as an aid.
Roll ahead of time.
Use that table to help you come up with an encounter. But do it ahead
of the game, and tweak it to fit the story, or find a creative way to
lead into it.
Ghosts of Saltmarsh and Random Character Generator – Dragon Talk Podcast – Wizards of the Coast
Next time you start a campaign, start with no backstory – Sage Advice
D&D formatting ideas – Sage Advice
Podcast Episode 76 – The Role of the GM – Red Dice Diaries
Building a D&D Pantheon – Part 2 – RJD20
AD’s Starter Chairs – DMsGuild – Free
Encyclopaedia Formulae Arcana – A Taste of Bs – DMsGuild – Free
Now get out there and tell a story!